Blog
Documentation on how the project is shaping out, little peeks behind the scenes.
Devlog #14: Overhauling Live2D Physics & Canvas Performance
A technical deep dive into optimizing our expression layer engine in Ren'Py to sustain smooth 60 FPS while processing tabletop state logic.
Read full story →
Announcing Ao’s Arrival!
Linking visual facial triggers directly to card game state shifts during high-stake turns.
Read article →
Balancing Luck & Strategy in Card Systems
How we designed the draw deck probability curves to keep rounds tense without random outcomes.
Read article →
Beta Build 0.4.0 Release Notes
Introducing controller support, tablet UI scaling, and revised dialogue decision logs.
Read article →
Devlog #05: Overhauling Card Logic & Expressions
Optimizing hand probability calculations and linking sprite reaction shifts directly into dialogue choices.
Read article →Support The Project
Help us bring Ao to life! Unlock our full potential to work on more CGs, endings and a full release with more characters!
Patreon Community
Get early builds, behind-the-scenes concept art, and voting power.
Wishlist & Share
Add the project to your wishlist and spread the word.